News

Zendikar Rising Shipping Delays.

Magic: The Gathering on Twitter: "And finally, Fall 2020 brings us... Zendikar  Rising! With the threat of the Eldrazi gone from the plane, Zendikar Rising  is all about adventure.… https://t.co/00bQeYjOtl"

 

Dear Customers,

This week, Wizards of the Coast announced there will be shipping delays with Zendikar Rising products due to production issues.

We will not cancel anyone's preorders and we will honor original pricing on these preorders. Anyone having their preorder delayed will be sent a confirmation e-mail.

We assure you we will do our best to get your Zendikar Rising product delivered to you as quickly as possible.

Thank you.


Chers clients,

Cette semaine, Wizards of the Coast a annoncé qu'il y aurait des retards d'expédition avec les produits Zendikar Rising en raison de problèmes de production.

Nous n'annulerons les précommandes de personne et nous honorerons le prix initial de ces précommandes. Toute personne ayant sa précommande retardée recevra un e-mail de confirmation.

Nous vous assurons que nous ferons de notre mieux pour que votre produit Zendikar Rising vous soit livré le plus rapidement possible.

Merci.

 

 

Commander Legends.

Commander Legends - Draft and Commander Combined

 

Commander Legends Draft Booster Display

 

 COMMANDER DRAFT IS HERE. Draft with the first ever booster packs designed for Commander—grab 3 packs, add in some basic lands, then show off your deck in exciting free-for-all games with up to 8 friends.

 

 2 LEGENDS PER PACK. Every Commander Legends Draft Booster Pack contains 2 legendary creatures, and the set introduces 70+ legends to MTG.

 

 CONTENTS: 24 Commander Legends Draft Booster Packs, each with 20 Magic cards including 2 legendary creatures and 1 foil card.

 

 

 

Commander Legends Collector Booster Display

 

 12 COLLECTOR BOOSTERS. Collector Boosters are a shortcut to the coolest cards in Commander Legends—rares, foils, alternate art, special card styles, and more.

 

 THE FIRST FULL SET SPECIFICALLY FOR COMMANDER. Open the first ever booster packs designed for Commander.

 

 CONTENTS: 12 Commander Legends Collector Booster Packs, each with 15 Magic cards + 1 foil token

 

 Commander Legends Commander Decks

 

 100-CARD READY-TO-PLAY DECK. Designed as an introduction to Commander, these decks are ready-to-play right out of the box, without sacrificing the richness and depth that's made Magic iconic.

 

 THREE CARDS PRINTED FOR THE FIRST TIME. These Commander decks debut three cards each, plus they're loaded with reprints to kickstart the Commander experience.

 

 CONTENTS: 1 ready-to-play deck of 99 Magic: The Gathering cards, 1 legendary foil commander card, 10 tokens, 1 deck box (can hold 100 sleeved cards), 1 life tracker

 

 

Zendikar Rising

Zendikar Rising - Card Kingdom Blog

 

 

  Zendikar Rising Prerelease Pack

 

GET A SNEAK PEEK AT THE WORLD OF ZENDIKAR. Explore the plane, experience the new mechanics, and welcome back old favorites a week before the official set launch.

 

PERILOUS RISKS AND PRICELESS REWARDS. On Zendikar, danger is the norm: wild terrain, cunning predators, and "the Roil"—violent ripples of change—all make life precarious and full of adventure.

 

INTRODUCING "PARTY." Assemble a party from four adventuring classes (Cleric, Rogue, Warrior, Wizard) and become stronger together with rewards for each class joining you on the battlefield.

 

LANDFALL AND KICKER RETURN. Two of Magic's most popular mechanics are back! Landfall rewards you for playing land cards, and Kicker makes your spells more powerful—if you have enough mana.

 

CONTENTS: 6 Zendikar Rising Draft Boosters; one foil promo-stamped rare or Mythic Rare from Zendikar Rising, 1 Spindown life counter, 1 MTG Arena code card (available only in certain regions)

 

 

 

 

Zendikar Rising Draft Booster Display

 

 36 PACKS + 1 BOX TOPPER. Get 36 Zendikar Rising Booster Packs plus 1 "Expedition Land" box topper—a celebrated land card with alternate art and a special frame inspired by the sky dungeons of Zendikar.

 

 THE BEST BOOSTER FOR DRAFTING. Open a box and draft with up to 12 friends for an unforgettable game night. (Note: Booster Drafts require more land cards than are included in a booster box.)

 

FULL-ART LANDS AND DOUBLE-FACED CARDS IN EVERY PACK. Zendikar Rising brings a special kind of double-faced card to MTG: play the spell on one side or flip it over and play it as a land instead.

 

INTRODUCING "PARTY." Assemble a party from four adventuring classes (Cleric, Rogue, Warrior, Wizard) and become stronger together with rewards for each class joining you on the battlefield.

 

LANDFALL AND KICKER RETURN. Two of Magic's most popular mechanics are back! Landfall rewards you for playing land cards, and Kicker makes your spells more powerful—if you have enough mana.

 

 

Zendikar Rising Set Booster Display

 

 THE BEST WAY TO OPEN PACKS JUST FOR THE FUN OF OPENING THEM. Zendikar Rising Set Boosters are the go-to if you're looking to rip open a Magic: The Gathering booster pack just to see what's inside.

 

 30 PACKS + 1 BOX TOPPER. Get 30 Zendikar Rising Set Boosters plus 1 "Expedition Land" box topper—a celebrated land card with alternate art and a special frame inspired by the sky dungeons of Zendikar.

 

 A FOIL AND A FULL-ART LAND IN EVERY PACK. Zendikar Rising Set Boosters come with 1 full-art land card, plus at least one foil card. (The foil cards can be any rarity.)

 

 ART CARDS. Each Set Booster starts with an art card: a beautiful piece of borderless MTG art, some with the artist's signature across the front in shining gold.

 

 "THE LIST"— CARDS FROM MAGIC'S HISTORY. 1 in 4 Set Boosters includes a card from "The List"—a pool of reprints, ranging from powerful to flat-out wild, presented in their original art and frame.

 

 CONTENTS: 30 Zendikar Rising Set Booster packs, 1 Expedition Land box topper. Each pack contains 12 cards, 1 art card, and one ad/token or special card from Magic's history, with 1 full-art basic land and at least 1 rare and 1 foil.

 

 

 

 

 

Zendikar Rising Collector Booster Display

 

 

12 PACKS + 2 BOX TOPPERS. Get 12 Zendikar Rising Collector Boosters plus 2 ""Expedition Land"" box toppers—celebrated land cards with alternate art and frames inspired by the sky dungeons of Zendikar.

 

 CARD STYLES NOT FOUND ANYWHERE ELSE. Collector Boosters are the only Zendikar Rising boosters that contain cards with extended art and the possibility of getting Expedition Lands in foil.

 

FOIL FULL-ART LANDS AND DOUBLE-FACED CARDS. Zendikar Rising brings a special kind of double-faced card to MTG: play the spell on one side or flip it over and play it as a land instead.

 

EXPLORE ZENDIKAR. On Zendikar, danger is the norm: wild terrain, cunning predators, and ""the Roil""—violent ripples of change—all make life precarious and full of adventure.

 

 CONTENTS. 12 Zendikar Rising Collector Booster packs; 2 non-foil Expedition Land box toppers. 4 assorted rares or mythics, 6 special alternate-frame cards, at least 11 foils, and 1 full art land in every pack.

 

 

 

 Zendikar Rising Bundle

 

 TEN PACKS + ACCESSORIES. Open 10 draft booster packs and dive into Zendikar, Magic's tumultuous world of danger and adventure. Plus, get accessories like land cards, an oversized life counter, and more.

 

FULL-ART LANDS AND DOUBLE-FACED CARDS IN EVERY PACK. Zendikar Rising brings a special kind of double-faced card to MTG: play the spell on one side or flip it over and play it as a land instead.

 

INTRODUCING "PARTY." Assemble a party from four adventuring classes (Cleric, Rogue, Warrior, Wizard) and become stronger together with rewards for each class joining you on the battlefield.

 

LANDFALL AND KICKER RETURN. Two of Magic's most popular mechanics are back! Landfall rewards you for playing land cards, and Kicker makes your spells more powerful—if you have enough mana.

 

PERILOUS RISKS AND PRICELESS REWARDS. On Zendikar, danger is the norm: wild terrain, cunning predators, and "the Roil"—violent ripples of change—all make life precarious and full of adventure.

 

 CONTENTS: 10 Zendikar Rising Draft Booster packs, 40 regular-frame lands (20 foil, 20 non-foil), 1 alternate art promo card, 1 oversized spindown life counter, 2 double-sided reference cards.

 

 1

Zendikar Rising Commander Decks

 

BATTLE YOUR FRIENDS. Commander is a different way to play Magic: The Gathering. It's all about legendary creatures, big plays, and battling your friends in epic multiplayer games.

 

100-CARD READY-TO-PLAY DECKS. Designed as an introduction to Commander, Zendikar Rising Commander Decks are ready-to-play right out of the box, without sacrificing the depth that made Magic iconic.

 

THREE CARDS PRINTED FOR THE FIRST TIME. Each Zendikar Rising Commander deck debuts three cards, plus they're loaded with reprints to kickstart your Commander experience.

 

 

EXPLORE ZENDIKAR. On Zendikar, danger is the norm: wild terrain, cunning predators, and "the Roil"—violent ripples of change—all make life precarious and full of adventure.

 

 

 



Double Masters!

New Magic: The Gathering Sword Of Fire & Ice Is Basically A Dark Souls  Crossover

 

Spoiler Season for Double Masters have kicked off! We are all excited for all the great reprints that have been spoiled, as this set is looking very promising. VIP boosters and booster boxes are also available for the more serious collectors.

Preorder here and receive Chord of Calling and Wrath of God promo cards (While supplies last) So don't miss out!

Indomitus Pre-order Date Revealed!

Just in case you’ve been lost in the warp for the last few weeks and have missed the news (and you must have been hiding in a canyon on Mars to miss this…), there’s a new edition of Warhammer 40,000 on the way. When it arrives, there is going to be something for every type of gamer, whether you prefer narrative gaming, tournaments or everything in between. Today, we’re taking a look at the must-haves from the first day of the new edition, and let you know just how soon you can get your hands on all of it.

 

 

If you actually have been lost in the warp, make sure that you get all caught up by watching the awesome trailer for Warhammer 40,000.* The new edition is going to explode onto the scene with Indomitus – the best boxed set we’ve ever produced, and you’ll be able to order your very own on…

 

 JULY 11th!

 There will be a two-week pre-order window and Indomitus and friends will hit shelves on July 25th.

That’s not long at all! Indomitus is the flagship of the new edition, and what an amazing way to celebrate. If you want a reminder of just how very full of Warhammer 40,000 goodness this box is, take a look back at our unboxing article. Copies are available while stocks last, so be sure to secure yours early – they won’t be around forever.

Wait… did we say ‘Indomitus and friends’ up there? That’s right! Indomitus isn’t launching the whole edition by itself, there’s plenty more to be excited about, whether you prefer open, narrative or matched play, so let’s take a look. 

 First up, we have a new type of Chapter Approved. This revered tome is evolving into the essential yearly update for all competitive players, and it’s actually two books! 

The Grand Tournament 2020 Mission pack is … well, packed with new missions, alongside guidance for running and playing in tournaments, special Secondary Objectives, and loads more. It’s even got a special binding to make it extra friendly to the tabletop setting. The second book is the Munitorum Field Manual, which holds a full list of updated points for Warhammer 40,000 units. With their powers combined, the new Chapter Approved will have you on the cutting edge of Warhammer 40,000 competitive gaming.

 But launch day isn’t just for matched play. Narrative players, we’d like to introduce you to the Crusade Journal.

This army and campaign tracker is a great way to celebrate the fantastic new Crusade system, and we could not be more excited to get started. This book is going to allow any budding warlord or conqueror to log all their glorious victories (and also the glorious non-victories) and let you easily follow the journey of your Crusade force as it grows from a simple patrol into a mighty war host conquering the galaxy. Get ready to write your war stories and be sure to order your Crusade Journal on Day 1 (which, in case you missed it earlier, is July 11th).

 Fans of open play will have their own reason to celebrate with these new Open War cards. 

These allow you to quickly and easily generate a mission by randomly choosing a deployment, objective and twist for your battle. There are also ways of evening up games where there is a difference in Power Levels between players so they work great for spontaneous pickup games. With thousands of different combinations, these cards will keep you busy for a good long while without ever repeating a game (unless you want to).

 Okay, so we’ve seen all of the awesome stuff that is going to be available at launch, and we know that there are completists out there who are eagerly anticipating everything! The good news is that you don’t have to wait long – Indomitus, Chapter Approved, the Crusade Journal and the Open War cards will all be available to pre-order from the 11th of July. Then, they will all be in-store from the 25th of July.

Love your LGS promotion.

 

How can you get these promos?


To start with, make any purchase or buy any event entry (including store-run online events), and you can receive the Reliquary Tower (limit one per customer, while supplies last).


If you really want to show your love to your local game store, purchase a box of any product—including Ikoria: Lair of Behemoths or Mystery Booster—and you'll receive possibly the coolest Buy-a-Box promo we've ever done (while supplies last)—a Hangarback Walker with the Mechagodzilla treatment. These are not limited to one per customer.

 

* This promotion only applies to instore sales.

Lumineth Realm-lords – What’s in the Army Set?

 


 

     

The time of the Lumineth Realm-lords is dawning! Very soon, you’ll have the chance to kick off your own collection of light-powered aelves with a brand new Army Set – a jam-packed box of goodies that gives you pretty much everything you need to muster your forces. Today, we’re bringing you the next best thing to cracking open a copy yourself, with an in-depth look at what you’ll find in the box…

 

 


 

 

The Battletome

It’s not every day that a whole new Warhammer faction comes along. To help commemorate this momentous occasion, each Lumineth Realm-lords Army Set features a special edition version of the battletome featuring gilt page edges and full art on both sides, allowing you to gaze in awe upon that incredible cover!

 


 

Just think what a treasure this will be for your aelf collection – it’d probably look at home on a shelf full of Teclis’ arcane tomes. As for what’s inside, you’ll get the extremely awesome Lumineth Realm-lords battletome, with lore, rules and more. We’ll be previewing it all in detail throughout the week, so be sure to check back every day!

 


 

The Models!

What’s a Warhammer army without models?* The Lumineth Realm-lords Army Set is packed with full, customisable kits for some key units – the Vanari Auralan Wardens and Vanari Dawnriders – led by the breathtakingly awesome Light of Eltharion


PreOrders will be available on June 20th 2020.

(Credit Warhammer Community)

 

 

 

Warhammer 40k Indomitus Revealed!

 

Terrain Rules and Line of Sight.

 

So, we’ve told you how Vehicles and big Monsters are going to be even more frightening in the new edition, and how Blast weapons will offer many weapons a formidable advantage against more numerous enemies, but what about their would-be victims? Well, in line with feedback from our elite team of playtesters and you, the Warhammer 40,000 community, the terrain rules have undergone a radical overhaul, aimed at providing a more balanced and immersive gaming experience. Here’s the low-down on some of the key changes…

 

 Terrain Categories

All terrain types now fit into one of four categories – Hill, Obstacles, Area Terrain and Buildings. How units interact with them depends not just on the nature of the terrain itself, but on the unit’s own size and what type of unit they are.

For example, Hills are essentially a part of the battlefield for all intents and purposes, so are treated as open ground and offer no form of protection. Obstacles, on the other hand, are a footslogger’s best friend, as they offer the benefit of cover (which, for the most part, means +1 to your saving throws against ranged weapons) to Infantry, Beast or Swarm units if the obstacle is in the way of the firing unit.

Terrain Traits

When setting up a battlefield, you and your opponent(s) decide which terrain traits will be applied to each piece of scenery. The traits are designed to be stackable, so a single terrain piece can actually be given as many different traits as you wish. For example, you may decide to count a bunker as both Light Cover AND Heavy Cover, offering the benefits of cover at every range.

 

You can pick traits that will have more specific effects on the game, clarifying details such as whether or not the terrain is Scalable, Breachable or even Unstable. One of the real game changers is the Obscuring trait – not only does it offer an area of the battlefield that blocks line of sight, but the largest models can still be targeted! After all, an Imperial Knight towers over all but the largest buildings, making its bulky carapace an easy target, yet it would be all but impossible for its guns to match the same firing angles in return.
 
 
 
Another important point to note is that, even though Obscuring terrain blocks line of sight from one side to the other, a unit that’s INSIDE the terrain can still be freely targeted (though they will receive the benefit of cover if the terrain also has the Light Cover trait) and can give fire in return. However, the days of drawing line of sight through a gap in the wall and three consecutive windows to a unit on the opposite side of a huge building are over!

 

To make life easy, the Warhammer 40,000 Core Book includes some handy guidelines for which terrain traits to apply to the most common pieces of terrain.

 At the end of the terrain section, there are a number of example battlefields presented, each explaining the thought processes behind the terrain selection and their positioning. This is really useful advice, as getting the quantity and density of terrain right is a key factor in playing a balanced game of Warhammer 40,000 – after all, too little terrain and shooting armies will have a massive advantage, too much and melee armies will likely dominate.

 

A Word on Battlefield Sizes…

A number of you have been getting in touch regarding the minimum size battlefield measurements we introduced in last week’s article. We’re happy to confirm that, yes, you can still use your 6′x4′ (or larger) gaming tables, be they gorgeously detailed Realm of Battle boards or lovingly created battlefields of your own design.

The minimum size battlefield guidelines for Combat Patrol, Incursion, Strike Force and Onslaught battles are just that – minimum sizes. They’ve been specifically designed to make the game more accessible and compact at smaller sizes (and fit on most dining room tables), but they can just as easily be played on larger battlefields as you see fit. The minimum sizes also ensure that armies in bigger games won’t be cramped on a battlefield that’s too small for them, so will still have plenty of room to manoeuvre.

(CREDIT WARHAMMER COMMUNITY)


 

 

Having a Blast!

 

We’ve all been there – a numberless horde of Tyranids is hurtling towards your army, but even as you line up your trusty ordnance weapon to blast a ruinous chunk from of their ranks, you roll a 1 for the number of shots it fires. Well, no more! The new rules for Blast weapons ensure you get the most bang for your buck when targeting larger concentrations of enemy troops…

 

 

That’s right – weapons designed to engage and destroy large groups of enemies will benefit from a more reliable number of attacks to ensure they make their presence felt. As you can see, it’s not all about heavy ordnance weaponry either, but grenades and a whole bunch of other, more esoteric, guns, warheads and munitions as well. All 174 Blast weapons and Relics listed in the back of the new Warhammer 40,000 Core Book gain this ability. Here’s a selection of five of them, and why we’re happy to see them included:

 

  • Barbed Strangler (the Tyranids get to shoot up enemy hordes too!)
  • Deathstrike missile (yes, your favourite ICBM is getting EVEN DEADLIER)
  • D-cannon (yay – more warp displacement for everyone!)
  • Squig launcha (nomnomnom)
  • Phlegm bombardment (now extra icky)
 
Despite their cool new rules, Blast weapons don’t get it all their own way – there is one drawback that makes your choice of vehicle turrets, sponsons or monstrous munitions all the more important. As we mentioned in the last article, Vehicles and Monsters can shoot their weapons at enemy units within Engagement Range (1″) of them. However, they cannot do so with Blast weapons…
 
So there you have it – get ready to splat and exploderise your enemies to pieces in the new edition by grabbing a mighty battle tank or gribbly monster to bring their augmented firepower to bear upon your enemies!
(Credit Warhammer Community)
 
 

 

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